There are 5 rarity tiers, from most common to rarest:
These percentages apply to each trait independently!
Each trait contributes points based on its rarity tier:
Your Build Rarity Score is the sum of all trait points. Higher scores mean rarer drops!
Each drop consists of independent traits:
Each trait is rolled independently with its own rarity probability. Getting multiple high-rarity traits is very rare!
Collection Power is the total sum of all your drops' Build Rarity Scores.
The more high-rarity items you collect, the higher your power. This leaderboard rewards consistency and luck over time!
Luck Index measures your average Build Rarity Score per drop.
It shows how 'lucky' you've been on average. Even with few drops, getting high-rarity items will give you a high luck score!
This leaderboard counts how many Legendary-tier items you have across all traits.
Since Legendary is the rarest tier (only 1% chance per trait), this leaderboard shows true dedication and extreme luck!
Yes! Each roll is completely independent. You might get the same item multiple times.
The more you roll, the higher your chances of getting rare combinations!
By default, you can claim 1 drop every 12 hours.
Events can modify this! Special events may reduce the cooldown (e.g., 50% cooldown = 6 hours wait) or increase drops per interval.